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Trade Job Gunsmith Guide

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Welcome to the Gunsmith's Guide! As a trade job, you can enter the mechanic trade at the university. Ensure that you wish to become a gunsmith - as you will be unable to switch trade jobs for at least 48 hours after becoming a gunsmith.

Custom Guns Information​

Here is a list of the levels and their respective weapons:

Level 1
  • 357-Magnum
  • 50GS
  • Sheriff (Neofrontrunner)
  • Glock
  • Ghost
  • Iron Pipe
  • Blank Circuit Board
  • Nuts and Bolts
Level 2
  • Kar-98k
  • Doublebarrel
  • Shotgun
  • Shotgun Riffle
Level 3
  • FR 5.56
  • M4A1
  • Tour
  • MP5
  • Origin12
  • RPG-7
  • MG34
  • Toolgun
  • Uzi
  • Ak47
  • FN_Fal

Crafting Recipes​

For specific recipes related to making guns, you should be able to find all the recipes in-game through the /recipe command.


Player Level System​

Mechanics can improve their level by completing quests related to your job. As you advance your levels, you will be able to craft new vehicles. Throughout your quests, you will interact with a range of various NPC characters. This includes an eccentric mechanic, Barrett, who is the first character you will interact with.

As you advance levels, your job title will also change:
  • Level 1: Armorer
  • Level 2: Gunsmith
  • Level 3: Gunslinger

Completing Quests​

Upon getting a trade job on the server, you will get a book titled "Journal" that will contain objectives for your job. This includes speaking with NPCs, collecting materials, and delivering some materials to NPCs. Each trade job has a varying number of quests, ranging from the amount of levels to the job (i.e. 1 level = 1 quest). Once you complete a quest, you advance your next level and can receive rewards. While your quest progress will save if you change jobs, you can only complete quests for the current job you hold.

When you enter into a conversation with an NPC for a quest, you are locked into it until you hit the SPACEBAR or right-click on the message in chat. As your objectives change, you will see a *Journal updated!* notification in chat, which will inform you that the book has changed.

For the job of Gunsmith, you will visit three NPCs throughout your quest:
  • Barrett
    • British Gun Dealer, located at -821, 68, 520
  • Colt
    • Lone Man, located at -710, 68, 948
In order to navigate to these NPCs with a live compass arrow, you can use the /gps-coords <coordinates> command. For example, if you are trying to locate Barett, you would do /gps-coords -816 68 536

Objectives for quests can vary. If you are asked to deliver materials to an NPC, you must ensure you have the full amount in your inventory. For example, if the objective is to give 128 dirt to an NPC, then you must have at least 128 dirt in your inventory when you click on the NPC. You do not need to have the item equipped in your hand, as the NPC will take it directly from your inventory. Your progress will be tracked with a checkmark on the "Journal" book.

Please be advised that any abuse of the quest system is prohibited by the rules and may result in severe punishment. Since the quest system is in beta, any issues or exploits need to be reported to staff.
 
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